Remote Technical Artist: Unity, AI Tools & Pipelines en Madrid, España
Lingokids
RemotoTrabaja desde cualquier lugar
Madrid, España
Lingokids in Madrid offers a remote-friendly Technical Artist role focused on owning the tooling and standards for 2D art, animation, and Unity integration. You will work with discipline leads and Engineering to reduce manual work, catch integration issues early, and ensure assets look and behave in playable builds.
The role emphasizes building tools, defining asset standards, and enabling AI-assisted workflows while collaborating with artists, designers, and engineers.
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... entertainment destination for kids everywhere, and changing what content looks like for the generation growing up on it. You in? Keep on reading. A hands-on technical artist who owns the path from finished 2D art and animation to working assets in Unity. They build the tools, standards, and validation that make handoffs ...
... build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what's possible. The Role - Technical Artist: What are we looking for? - Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle. ...
... Assets optimisation to meet technical requirements while maintaining artistic quality- pushing for top visual quality and performance. - Asset integration inside Unity and/or mobile Proprietary game engines. - Writing optimized shaders with HLSL/GLSL - Connecting various DCCs/tools/systems into cohesive pipelines from content ...
... based remotely in Spain. Bridge artistic vision and technical innovation in a role that shapes the quality and efficiency of real-time game production. As Lead Technical Artist, you will guide technical art initiatives, establish production standards, and develop scalable tools and workflows that empower creative teams to deliver ...